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Hair Tools - Example Scene

Provided with the hair tools HDAs is an example scene that demonstrates the capabilities of each node and some example workflows.

hair_example
Example Name Description
clump_twisting Demonstrate the effect of twist on deformed guides on a static mesh.
clumps_on_curving_surface Guide tighteni keeps clumps together through significant mesh bending.
ground_smoosh Character walks through grass with a custom smoosh solver, using hair_collision in a sop solver.
hair_adjust_length Adjust the length of a curve, with polynomial extrapolation.
hair_attach Demonstrates the advantages of hair_attach over guide_deform.
hair_collision Demonstrates the use of the hair_collision node to handle post simulation curve penetrations.
hair_deform Guided deformation of hair curves on a walking character.
hair_extract_clumps Use hair_extract_clumps to identify clump and select representative guides.
hair_regrowth Grow denser hair on a region of a mesh that already has hair.
hair_select Examples for using hair_select to choose subsets of curves to use as guides.
husk_procedural Workflow for using the hair_deform_procedural node to deform hair at render time.
predeform_hair Workflow for pre-deforming hair to counteract the effect of gravity settling on a groom during simulation.
whip_motion Fast moving ball of hair demonstrates clumps sticking together cleanly.